thewebsite.dev / horizon

horizon

A black hole, ray traced live on your GPU. Every pixel is a beam of light followed backwards as gravity bends it. Drag to orbit. Scroll to get closer.

your distance
—
your clock runs at
—
escape speed here
—
light can orbit at
1.5 rs

drag · scroll / pinch · R to reset

What you’re looking at

Distances are in rs, the radius of the event horizon. Light paths follow the real Schwarzschild equations. The disk is a thin, idealised one.